Guild Info

Charter

Introduction

Preface

This charter should be read and understood by all Guild members. If you have any questions or remarks do not hesitate to contact an Officer or the Guild Leader.

Mission Statement
Elite DeathStalkers is a World of Warcraft guild on theBloodscalp server. Our focus is building a strong guild with good relationships through good recruiting and teamwork. We are currently looking for members of all classes who wish to positively contribute to our guild.

Organization

Ranks - Website
Guild Master: Sylvarant
Officer: a member with a guild job (ie. Guild site designer, editor, etc).
Veteran: Someone we know well in the guild.
Member: a new member to the guild.
Website Member: a member to the guild website only.

Ranks - In game
Warlord = Guild Master or Big Daddy

Mid-boss = Officers, proactive members who take active roll in the guild such as helping other members ,
helping organize guild events, and taking on leadership roles when needed will be promoted to officer. Pending approval of officers and guild master

Deathstalker = Full fledged member. Pending approval of officers and guild master.

Acolyte = member of at least 6 months
of active play, has participated in at least 2 guild events and has done at least 8 raids with other guild members

Grunt = member of over 4 months
of active play and done at least 3 raids with guild members

Peon = member after 2 month of active play

initiate = new / probationary members
/ Alts

Recruitment
If you would like to join our guild, Click the Join Us tab above and complete the in-game or website application.
We recommend that you read the guild charter, and other information before applying.


Guidelines

Behavior
- It is expected that all members of the Guild treat each
other with respect.
- If you need help with item trading or other dealings in
the guild, feel free to ask any member for assistance.
- Cooperation is something we pride ourselves on. We wish
this tradition to continue. It is not expected higher
level characters give up too much time to help out the
lower level characters, however, help is always
appreciated and reciprocated.

Partying Raids and Instances
- Agree to a Leader. The Leader is the one who organizes
the run as it progresses, he or she is not a dictator,
remember you are supposed to be cooperating. However,
listen to the leader if his requests are reasonable.
- Picking a leader does not apply to official guild
parties or raids as the leader will be picked by the
Officers.
- It is expected that all members of a party involving
Guild Members behave in the spirit of the game, which means no complaining about loot or dps.
-Loot rules (Dungeons)
Loot rules should be established before the group gets
involved in the run, determine if it will be Need before Greed, Roll on BoE, Pass on BoP,
  who will DE etc. Please discuss the matter extensively beforehand
if there is the intention to use a "non-standard" system.

Loot rules (Raids)
Loot is split up into 3 categories.

  1. Armor - Helm, chest, shoulders, chest, bracers, gloves, belt, legs, feet
  2. Weapons – Main hand, Off hand, Ranged/Relic/Idol/Totem/Rune
  3. Miscellaneous – Back, Neck, Rings, Trinket

Each member in the raid can only roll for 1 piece of gear in each category. After said person receives a piece of gear in a certain category then they have to pass on all subsequent gear that falls into that category until everyone gets at least one piece of gear from that category or if everyone else passes.

- Members are expected not to pick unnecessary fights with
people from outside the Guild. However, should the
behavior of an external person in a party/raid be utterly
intolerable (e.g. ninja-looting, verbal abuse), all
members are encouraged to stick together, and, if
appropriate, to warn the Guild as a whole against these
persons.

Disputes and Arguments between Members
- We are all human and we will, at some point, disagree
with each other. All arguments should be handled
discretely. This means no spamming guild with insults,
accusations etc. All arguments should be taking to private
channels (email, PM's, /w, /p) as soon as possible.
- If a problem can not be resolved please bring it to the
attention of the appropriate GM or Officers as soon as
possible.
- Under no circumstances are arguments to be carried on
using the Forums. This causes more problems between
Members and makes the Guild look bad. The same rule
applies on IRC, Ventrilo or Teamspeak or any other place
where the disagreement can be viewed publicly.
- The GM and officers have the final word in any dispute
between Members.

Sanctions
- We are not a guild that wants to police its members. We
hope to use this section only rarely, but any breach can
be reported to the Guild Master and/or Officers who will
deal with the matter.
- The Officers are responsible for deciding how to deal
with Members who break Charter rules.
- Officers have complete freedom of action and can warn,
fine (as reparations, in case of breaches related to money
or items), demote or remove Members as they see fit.
Immediate removal from the Guild will only occur in the
gravest of circumstances. If possible, the breaches should
be discussed by several Officers before the more severe
measures of demotion or removal are taken.
- Breaches by initiates will face a lower level of
tolerance than those of full members; they may be removed
without consultation if their actions make clear they
don't share the general guild spirit.
- If problems are related to an item, the class of an item
(rare, epic) will be taken into account.
- The Guild Officers have the right to use their judgement
concerning anything that is not covered in the Guild
Charter.

Unforseen Amendments
- The Guild Leader has the final say. An Officer is not
allowed to deviate from this charter or enforce rules not
explicitly mentioned herein without consulting the Guild
Master first, except under extreme circumstances.
- The Guild reserves the right to change the contents of
the Charter at anytime it is deemed necessary to do so.
Agreement between the Officers and Guild Master is
sufficient for such changes.